Publications

Conference talks:

Killzone Shadow Fall Demo Postmortem“, Sony Devstation, April 2013, London. Sony Devcon, March 2013, Anaheim. [download]

Shadows in games – practical considerations“, Efficient real-time shadows course, Siggraph 2012, 9th August, 2012, Los Angeles. [download]

The Creation of Killzone 3“, Siggraph 2011, 11th August, 2011, Vancouver. [download]

Practical Occlusion Culling in Killzone 3“, Siggraph 2011, 11th August, 2011, Vancouver. [download]

Rendering technology of Killzone 2“, Game Developers Conference 2009, 26th March, 2009, San Francisco. [download]

Deferred rendering in Killzone 2“, Develop Conference 2007, 25th July, 2007, Brighton. [download]

List of my publications:

Valient, M., “Stable Rendering of Cascaded Shadow Maps”, In: Engel, W. F., et al., “ShaderX6: Advanced Rendering Techniques”, Charles River Media, 2008, ISBN 1-58450-544-3.

Valient, M., “Real-Time Shadows“. Technical report, June 2005.

Valient, M., “Hardware Generated Object Silhouettes”. G – Journal for Geometry and Graphics, No 3, Volume 2, Slovak Society for Geometry and Graphics, 2005, ISSN 1336-524X. [download]

Valient, M., Bujnak, T., “GPU Friendly, Anti-aliased, Soft Shadow Mapping”. Reviewed poster. ACM Proceedings of SCCG 2005, ACM Press, October 2005, ISBN 1-59593-203-6. [download]

Valient, M., W., H., de Boer., “Fractional-Disk Soft Shadows”, In: Engel, W. F., et al., “ShaderX3: Advanced Rendering With DirectX And OpenGL”, Charles River Media, November 2004, ISBN 1-58450-357-2. [download]

Valient, M., “Lighting and shading for real-time applications”, Dissertation thesis for Rerum Naturalium Doctor (RNDr.) title in Informatics, Faculty of Mathematics, Physics and Informatics, Comenius University, Bratislava, October 2003.

Valient, M., “Advanced lighting and shading with Direct3D 9″, In: Engel, W. F., et al., “ShaderX2 – Shader Introduction & Tutorial”, Wordware Inc., October 2003, ISBN 155622902X. [download]

Valient, M., “Shadow mapping with Direct3D 9″, In: Engel, W. F., et al., “ShaderX2 – Shader Introduction & Tutorial”, Wordware Inc., October 2003, ISBN 155622902X. [download]

Valient, M., “Advanced lighting and shading with Direct3D”, CESCG 2003 poster, April 2003. [download]

Valient, M., “Accelerated real-time rendering”, Master thesis, Faculty of Mathematics, Physics and Informatics, Comenius University, Bratislava, April 2003. [download]

Other publications:

Valient, M., “Lighting – per pixel shading and optimizations for Direct3D 8″, Online paper, November 2002. [download]

Valient, M., “3D Engines in games – introduction”, Online paper, April 2001. [download]