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Details for Rendering Technology of Killzone 2
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NameRendering Technology of Killzone 2
Description

This is the presentation I gave at Game Developers Conference 2009.

It covers deferred shading, MSAA optimizations, lighting and shadowing optimizations and render memory allocation system that allows you to allocate memory out of order on CPU (or SPU) and mark it as free when GPU stops using that memory.

 Archive contains: presentation slides with notes, extended presentation notes and videos.

FilenameGDC09_Valient_Rendering_Technology_Of_Killzone_2.rar
Filesize58.56 MB
Filetyperar (Mime Type: application/x-rar)
Creatoradmin.valient
Created On: 06/29/2009 00:00
ViewersEverybody
Maintained byEditor
Hits805 Hits
Last updated on 06/29/2009 11:51
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