| Property | Value |
| Name | Rendering Technology of Killzone 2 |
| Description | This is the presentation I gave at Game Developers Conference 2009. It covers deferred shading, MSAA optimizations, lighting and shadowing optimizations and render memory allocation system that allows you to allocate memory out of order on CPU (or SPU) and mark it as free when GPU stops using that memory. Archive contains: presentation slides with notes, extended presentation notes and videos. |
| Filename | GDC09_Valient_Rendering_Technology_Of_Killzone_2.rar |
| Filesize | 58.56 MB |
| Filetype | rar (Mime Type: application/x-rar) |
| Creator | admin.valient |
| Created On: | 06/29/2009 00:00 |
| Viewers | Everybody |
| Maintained by | Editor |
| Hits | 805 Hits |
| Last updated on | 06/29/2009 11:51 |
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