| Publications |
|
|
|
Conference talks: "Rendering technology of Killzone 2", Game Developers Conference 2009, 26th March, 2009, San Francisco. [download page] "Deferred rendering in Killzone 2", Develop Conference 2007, 25th July, 2007, Brighton. [download page] List of my publications: Valient, M., "Stable Rendering of Cascaded Shadow Maps", In: Engel, W. F., et al., "ShaderX6: Advanced Rendering Techniques", Charles River Media, 2008, ISBN 1-58450-544-3. Valient, M., "Real-Time Shadows". Technical report, June 2005. [download page] Valient, M., "Hardware Generated Object Silhouettes". G - Journal for Geometry and Graphics, No 3, Volume 2, Slovak Society for Geometry and Graphics, 2005, ISSN 1336-524X. [paper page] Valient, M., Bujnak, T., "GPU Friendly, Anti-aliased, Soft Shadow Mapping". Reviewed poster. ACM Proceedings of SCCG 2005, ACM Press, October 2005, ISBN 1-59593-203-6. [paper page] Valient, M., W., H., de Boer., "Fractional-Disk Soft Shadows", In: Engel, W. F., et al., "ShaderX3: Advanced Rendering With DirectX And OpenGL", Charles River Media, November 2004, ISBN 1-58450-357-2. [paper page] Valient, M., "Lighting and shading for real-time applications", Rerum Naturalium Doctor (RNDr.) in Informatics, Faculty of Mathematics, Physics and Informatics, Comenius University, Bratislava, October 2003. Valient, M., "Advanced lighting and shading with Direct3D 9", In: Engel, W. F., et al., "ShaderX2 - Shader Introduction & Tutorial", Wordware Inc., October 2003, ISBN 155622902X.[paper page] Valient, M., "Shadow mapping with Direct3D 9", In: Engel, W. F., et al., "ShaderX2 - Shader Introduction & Tutorial", Wordware Inc., October 2003, ISBN 155622902X.[paper page] Valient, M., "Advanced lighting and shading with Direct3D", CESCG 2003 poster, April 2003. [download page] Valient, M., "Accelerated real-time rendering", Master thesis, Faculty of Mathematics, Physics and Informatics, Comenius University, Bratislava, April 2003. [paper page] Other publications: Valient, M., "Lighting - per pixel shading and optimizations for Direct3D 8", Online paper, November 2002. [paper page] Valient, M., "3D Engines in games - introduction", Online paper, April 2001. [download page] |
Publications 






