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People sites. Students sites. A lot of papers, master`s thesis and other stuff |
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Derek Long
Homepage of Derek Long - driving simulation |
412 |
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Tomoyuki Nishita
Computer Graphics, Lighting Simulation, Visualization, Geometric Modeling, Clouds, Glare. |
444 |
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Paul Debevec
HDRI, real world illumination, light probes |
372 |
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Bruno Levy
Numerical geometry, parameterization and meshes |
660 |
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Mark Harris
Cloud rendering |
530 |
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Peter Lindstrom
primary research interests include mesh simplification and compression, geometric modeling, and interactive computer graphics. |
525 |
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Jos Stam
mostly about fire, smoke and fluids |
530 |
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Wolfgang Stuerzlinger
RTR, VR and Image based modeling |
522 |
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Hugo Elias
radiosity and articles |
493 |
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Tom Mertens
research interests
realistic image synthesis, global illumination and rendering translucent media (PhD topic)
interactive/real-time rendering
hardware acceleration
image-based methods
statistical methods, computer vision and machine learnin |
517 |
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Jan Kautz
Lighting, shading, hemispherical lighting... |
525 |
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Eric chan
graphics architectures, shading languages, real-time rendering, and other interactive techniques |
531 |
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Fredo Durand
My main interests are computational photography, real-time rendering, realistic rendering, and pictorial style for non-photorealistic rendering. I apply knowledge from the perception and visual art literatures to generate not only more realistic, but |
594 |
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Andrew J. Willmott
m interested in most aspects of computer graphics, but have largely worked in the area of global illumination. In particular, most of my research work has been on hierarchical methods for ray-tracing and radiosity. At CMU I worked on a comparison of |
532 |
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Stephane Redon
My main research interests deal with continuous collision detection and rigid body dynamics. I have implemented an interactive rigid body simulator based upon the new continuous collision detection algorithms developed during my PhD. The term contin |
393 |
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dr. ir. Philip Dutre
Relighting algorithms: Currently, we're doing mostly image-based relighting. Check out the cool results from our SIGGRAPH 2003 and EGSR 2003 publications.
For results on Bidirectional Texture maps, look at our EG2003 work.
Global Illumination: r |
525 |
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