Newsflash
Talk slides of "Deferred rendering in Killzone 2" are online now. Head for the download page
 
Researchers (personal websites)
People sites. Students sites. A lot of papers, master`s thesis and other stuff
  Web Link Hits
  Link   Derek Long
Homepage of Derek Long - driving simulation
412
  Link   Tomoyuki Nishita
Computer Graphics, Lighting Simulation, Visualization, Geometric Modeling, Clouds, Glare.
444
  Link   Paul Debevec
HDRI, real world illumination, light probes
372
  Link   Bruno Levy
Numerical geometry, parameterization and meshes
660
  Link   Mark Harris
Cloud rendering
530
  Link   Peter Lindstrom
primary research interests include mesh simplification and compression, geometric modeling, and interactive computer graphics.
525
  Link   Jos Stam
mostly about fire, smoke and fluids
530
  Link   Wolfgang Stuerzlinger
RTR, VR and Image based modeling
522
  Link   Hugo Elias
radiosity and articles
493
  Link   Tom Mertens
research interests realistic image synthesis, global illumination and rendering translucent media (PhD topic) interactive/real-time rendering hardware acceleration image-based methods statistical methods, computer vision and machine learnin
517
  Link   Jan Kautz
Lighting, shading, hemispherical lighting...
525
  Link   Eric chan
graphics architectures, shading languages, real-time rendering, and other interactive techniques
531
  Link   Fredo Durand
My main interests are computational photography, real-time rendering, realistic rendering, and pictorial style for non-photorealistic rendering. I apply knowledge from the perception and visual art literatures to generate not only more realistic, but
594
  Link   Andrew J. Willmott
m interested in most aspects of computer graphics, but have largely worked in the area of global illumination. In particular, most of my research work has been on hierarchical methods for ray-tracing and radiosity. At CMU I worked on a comparison of
532
  Link   Stephane Redon
My main research interests deal with continuous collision detection and rigid body dynamics. I have implemented an interactive rigid body simulator based upon the new continuous collision detection algorithms developed during my PhD. The term contin
393
  Link   dr. ir. Philip Dutre
Relighting algorithms: Currently, we're doing mostly image-based relighting. Check out the cool results from our SIGGRAPH 2003 and EGSR 2003 publications. For results on Bidirectional Texture maps, look at our EG2003 work. Global Illumination: r
525
 
© 2012 Dimension3
Joomla! is Free Software released under the GNU/GPL License.