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The Game Incubator
The Game Incubator provides all you need to start a video game from scratch. It has a user-friendly interface to code with and does all the dirty job for you. So you can remain focused on one thing: making a great game! |
1090 |
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Sylphis
The goal of Sylphis is to provide an easy to use but also powerful tool for creating very realistic interactive 3D virtual environments. |
536 |
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3DCakeWalk Game Development
3DCakeWalk is for anyone that wants to program & develop games. |
495 |
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Endogine
Endogine is a sprite and game engine, originally written in Macromedia Director to overcome the many limitations of its default sprite engine. I've been working on the C# version of the project in my spare time for about 6 months, and it's not reache |
766 |
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IGE, the Independent Game Engine
IGE is a comprehensive software library to aid and simplify the development of a wide variety games, mainly targetting Independent, Casual and 2D developers. |
487 |
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Unigine
Unigine is a cross-platform engine of virtual worlds, standing on the bleeding edge of technology. There are also flexible GUI, scripting system, sound support and much more. |
495 |
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Nirvana3D
Nirvana3D is open source 3D engine project written in C++. |
680 |
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Amanith
Amanith is an OpenSource C++ CrossPlatform framework designed for 2d & 3d vector graphics. |
583 |
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The Sauerbraten Engine
Experimental engine based on Cube, can be seen as "Next-Gen Cube", or "Cube 2". Much like cube, the aim of this engine is not to produce the most eyecandy possible, but rather allow map/geometry editing to be done dynamically in-game, and make map ed |
439 |
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RealmForge
The RealmForge GDK is a true next-generation toolset for developing cutting edge 3D games and visual simulations. |
491 |
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Zero Point Gameplay - ZeroFPS
Zero Point Gameplay is a team of people that share the joy of creating games, drinking cola and screaming at their computer when it doesn't do as we would like i to. ZeroFps is our inhouse made engine we use to make our applications. |
451 |
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Panda3D
Panda3D is a 3D engine: a library of subroutines for 3D rendering and game development. The library is C++ with a set of Python bindings. Game development with Panda3D usually consists of writing a Python program that controls the the Panda3D library |
536 |
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Pure Power Tactical Engine
The goal of this project is to create a 2D engine for a RTT/RTS games. |
610 |
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Antiryad Gx
This is the home of the Antiryad Gx cross platform game creator. |
998 |
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Real-Time Radiosity
Site with article about real time radiosity |
483 |
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cake - quake3 maps viewer
cake - quake3 maps viewer |
433 |
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Existence Engine
he Existence engine is a free 3d game engine which is currently used for making a FPS game. |
944 |
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Typhoon
Typhoon is a 3D engine designed for the realtime visualization of landscapes, in particular of terrains and water. It is written in C++ and uses the DirectX9 API for rendering. |
504 |
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Revolution3D
Revolution3D rendering engine |
811 |
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Ca3DE
Ca3DE is an all-purpose, modern 3D graphics engine.
It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software. |
546 |
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NeoEngine 2
NeoEngine is our latest and greatest technology, a fully featured Open Source 3D game engine that you can use to power your own game creations. |
537 |
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Emotion
Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. |
1962 |
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Crystal Space
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++. Crystal Space currently runs on GNU/Linux, general Unix, Windows, Windows NT, and MacOS/X. |
501 |
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Bunnz Productions
Our current main product is Purple#, a shader driven 3d engine for .NET. We concentrate on flexibility, simpleness, performance and quality by using the newest technology and coding techniques. |
581 |
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Far Colony
The purpose of this page is to show the progression of the development of Far Colony, a game of exploration and space colonization being held at the beginning of 23rd century. |
786 |
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G3D Engine
G3D is a commercial-grade 3D Engine (BSD License). It can support real-time rendering, off-line rendering, back-end game server management of 3D worlds, and use of graphics hardware for general purpose computing. |
655 |
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Nebula device
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583 |
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Nebula device 2
Nebula Device is an open source realtime 3D game/visualization engine, written in C++. Version 2 is a modern rendering engine making full use of shaders. |
553 |
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Nebula Device (RadonLabs pages)
The leading Open Source 3D game and visualisation engine used in dozens of commercial games and professional visualisation applications released worldwide. |
513 |
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OGRE
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. |
468 |
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Reality Factory
Reality Factory is a complete suite of tools that provide game developers with an extremely customizable game engine for creating commecial or non-commercial games. |
558 |
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OpenLynks
Originally started by Nehe and Tronster Hartley as Open Zelda |
658 |
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iehovah
iehovah is a real-time volume rendering library. |
550 |
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demeter
Demeter is a cross-platform C++ library that renders 3D terrains using OpenGL. |
714 |
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CubeEngine
Cube is an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine. |
475 |
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Tenebrae
Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. |
569 |
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NeoEngine
NeoEngine is an Open Source 3D game engine |
497 |
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Prospectus
The Prospectus project objective is to build a real-time rendering engine for natural environments including landscape, skies and effects, vegetations, natural objects and any other thing that you can imagine. |
621 |
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Irrlicht Engine
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer. |
509 |
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APOCALYX
APOCALYX is an OpenGL 3D engine with GPL license. The current implementation supports Win98 (or higher) and accelerated 3D graphic cards with OpenGL drivers. |
528 |
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Quesa
Quesa is a high-level, Open Source, 3D graphics library that offers binary and source level compatibility with Apple's QuickDraw™ 3D API. Quesa does not contain any Apple source code, and was developed without access to Apple's QD3D implementat |
644 |
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RealStorm
Real-Time software raytracing engine |
546 |