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A Memory Allocator
Memory allocators form interesting case studies in the engineering of infrastructure software. I started writing one in 1987, and have maintained and evolved it (with the help of many volunteer contributors) ever since. This allocator provides implem |
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Caustics Mapping: An Image-space Technique for Real-time Caustics
Caustics Mapping is a physically based real-time caustics rendering algorithm. It utilizes the concept of backward ray-tracing, however it involves no expensive computations that are generally associated with ray-tracing and other such techniques. |
434 |
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Dynamic Sky-System for Nebula 2
The subject for my degree dissertation was the development of a dynamic sky-system in a 3D real-time environment.The computation of all phenomenons is done on the GPU. The clouds are a pure 2D-visualisation, so it is not possible to fly through them. |
553 |
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Hash Functions and Block Ciphers
Hash Functions and Block Ciphers |
437 |
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Agile Game Development
This site is a collection of information about applying Agile Methodology to the development of video games (mostly focused on Scrum). Agile Methodology focuses on an iterative and incremental approach to the creation of games. |
440 |
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Know your FPU
FPU tricks - fast conversions to INT and from INT, precision control... |
496 |
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Smart Pointers to boost your code
A beginner's introduction to the smart pointers provided by the boost library. |
686 |
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A Valve survey about computer hardware
A Valve survey about computer hardware. Updated by Steam client software. |
619 |
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MathWorld
MathWorld is a comprehensive and interactive mathematics encyclopedia intended for students, educators, math enthusiasts, and researchers. |
418 |
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SIGGRAPH 2000 papers on the web
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491 |
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SIGGRAPH 2001 papers on the web
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456 |
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SIGGRAPH 2002 papers on the web
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439 |
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SIGGRAPH 2003 papers on the web
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457 |
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SIGGRAPH 2004 papers on the web
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487 |
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Eurographics/SIGGRAPH Graphics Hardware Workshop 2000 papers on the web
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446 |
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Eurographics/SIGGRAPH Graphics Hardware Workshop 2001 papers on the web
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465 |
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Eurographics/SIGGRAPH Graphics Hardware 2002 papers on the web
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466 |
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Eurographics/SIGGRAPH Graphics Hardware 2003 papers on the web
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473 |
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Eurographics/SIGGRAPH Graphics Hardware 2004 papers on the web
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492 |
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GraphicsPapers
Graphics papers search engine |
591 |
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Stanford university graphics lab research
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544 |
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he 2nd International Symposium on Non-Photorealistic Animation and Rendering
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464 |
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Shadow Generation Algorithms - links to papers
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474 |
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Game developers conference papers archive
The Game Developers Conference continues its tradition of facilitating the sharing of ideas and information through out the development community. Share the information here to continue that tradition. |
412 |
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Darwin
Articles from Game Developer Magazine, conferences talks at the GDC |
467 |
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Fast Calculation of Soft Shadow Textures Using Convolution
This document briefly demonstrates the principle of computing soft shadow textures using a convolution method, as presented in the Siggraph'98 paper |
671 |
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hinjang.com - GFX
Very good articles about Computer Graphics algorithms |
517 |
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Racer
Racer is a free car simulation project, using real car physics to get a realistic feeling. Includes huge links database related to physics. |
472 |
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Some articles about perspective shadow maps
This is a collection of software, scripts, methods, algorithms, and little programs and bits of code that may be useful to someone like me. Consider the source code to be in the public domain, unless otherwise noted. The non-code writings are copyrig |
521 |
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VIS - Publications and Technical Reports
University Stuttgart - Visualization dept. - Publications and Technical Reports |
463 |
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3D Object Intersection
This page gives a grid of intersection routines for various popular objects, pointing to resources in books and on the web. |
465 |
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Princeton Graphics Group
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483 |
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informit.com
We're here to help you learn about anything remotely related to that screen you're staring at right now, including programming, networking, web development and design, operating systems, and IT and project management. In return, we hope that you migh |
414 |
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The Computer Graphics Lab of the University of Waterloo
The Computer Graphics Lab of the University of Waterloo concentrates on research in curve and surface design, rendering, colour imaging, and user interfaces. The CGL is characterized by its eclectic approach to computer graphics and user interface re |
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