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Talk slides of "Deferred rendering in Killzone 2" are online now. Head for the download page
 
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Three new articles are online:

  • "Real-Time Shadows" - This technical report is a survey of shadow algorithms
  • "Hardware Generated Object Silhouettes" - Article published in Journal "G" about rendering of object silhouettes with subpixel information on GPU.
  • "GPU friendly, anti-aliased, soft shadow mapping" - Refereed short paper (poster) published in ACM Proceedings of SCCG 2005 which uses the method of hardware generated silhouettes to produce precise shadows using shadow mapping.

Head to the Publications section for more details.

 
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