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Talk slides of "Rendering technology of Killzone 2" from my talk at Game Developers Conference 2009 are online now. Head for the download page
 
Project7 published PDF Print
Project 7 - Advanced lighting and shading with Direct3D 9 is published. Here is description from "Abstract" : Advanced real-time lighting and shading techniques are presented. Beginning with Phong shading with DirectX 9 shaders 2.0 and 3.0, then explaining and implementing per pixel bumpy reflection enhanced with Fresnel term. After this preparation, article ends with implementation of Cook-Torrance lighting in PS_1_4 and PS_2_0 and Oren-Nayar lighting in PS_2_0]
 
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