Newsflash

Three new articles are online - "Real-Time Shadows", "Hardware Generated Object Silhouettes", "GPU friendly, anti-aliased, soft shadow mapping".

 
Code update PDF Print

New code that shows "Fractional Disk Soft Shadows" implementation is available in the download section:
icon Fractional Disk Soft Shadows (2.68 MB)

I updated the code available on this site to be compilable out-of-the-box and also to take advantage of latest DX SDK.
You can find code in download section or use following links:
icon Source code and binaries - Project6 - Lighting (5.5 MB)
icon Source code and binaries - Accelerated real-time rendering (12.26 MB)

 
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