Newsflash
Talk slides of "Deferred rendering in Killzone 2" are online now. Head for the download page
 
Code update PDF Print

New code that shows "Fractional Disk Soft Shadows" implementation is available in the download section:
icon Fractional Disk Soft Shadows (2.68 MB)

I updated the code available on this site to be compilable out-of-the-box and also to take advantage of latest DX SDK.
You can find code in download section or use following links:
icon Source code and binaries - Project6 - Lighting (5.5 MB)
icon Source code and binaries - Accelerated real-time rendering (12.26 MB)

 
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