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Rendering Technology of Killzone 2

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file icon Rendering Technology of Killzone 2hot! 06/29/2009 Hits: 583

This is the presentation I gave at Game Developers Conference 2009.

It covers deferred shading, MSAA optimizations, lighting and shadowing optimizations and render memory allocation system that allows you to allocate memory out of order on CPU (or SPU) and mark it as free when GPU stops using that memory.

 Archive contains: presentation slides with notes, extended presentation notes and videos.

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