Home arrow Downloads arrow Articlesarrow Rendering Technology of Killzone 2
Newsflash
Talk slides of "Rendering technology of Killzone 2" from my talk at Game Developers Conference 2009 are online now. Head for the download page
 
Rendering Technology of Killzone 2

DocumentsDate added

Order by : Name | Date | Hits [ Ascendant ]
file icon Rendering Technology of Killzone 2hot! 06/29/2009 Hits: 804

This is the presentation I gave at Game Developers Conference 2009.

It covers deferred shading, MSAA optimizations, lighting and shadowing optimizations and render memory allocation system that allows you to allocate memory out of order on CPU (or SPU) and mark it as free when GPU stops using that memory.

 Archive contains: presentation slides with notes, extended presentation notes and videos.

© 2012 Dimension3
Joomla! is Free Software released under the GNU/GPL License.