The talk I gave at Sony’s Devstation and Devcon conferences earlier this year.
This talk is about our experiences gained during making of the Killzone Shadow Fall announcement demo. We’ve gathered all the hard data about our assets, memory, CPU and GPU usage and a whole bunch of tricks. The goal of talk is to help you to form a clear picture of what’s already possible to do on PS4.
View slides on Slideshare
Download the slides in PPT format (72.4mb – includes notes and downsized videos)
Download the slides in PDF format (27.1mb)
Go to Guerrilla publications page for the original slides