The Rendering Technology of Killzone 2

Here are the slides from the talk I gave at the Game Developers Conference in 2009.

This presentation gives an overview of the rendering techniques used in KILLZONE 2. We put the main focus on the lighting and shadowing techniques of our deferred shading engine and how we made them play nicely with anti-aliasing.

View slides at Slideshare
Download the presentation

Download the extended notes
Guerrilla publications page